Game Design: The Lens of Curiosity
To use this lens, think about the player's true motivations - not just the goals your game has set forth, but the reason the player wants to achieve those goals.
- What questions does my game put into the player's mind?
- What am I doing to make them care about these questions?
- What can I do to make them invent even more questions?
For example, a maze-finding videogame might have a time-limit goal such that at each level, players are trying to answer the question, "Can I find my way through this maze in 30 seconds?" A way to make them care more would be to play interesting animations when they solve each maze, so players might also ask the question, "I wonder what the next animation will be?"
(The Art of Game Design: A Book of Lenses by Jesse Schell, Carnegie Mellon University, 2008. Page 30)